Search site


Contact

David Orlando, Amd

E-mail: orlando_d56@hotmail.com

New list

Berita Hari Ini

Berita Hari Ini
var so = new...

Fotografi Alam & Petualangan

Fotografi Alam & Petualangan
Fotografi Alam dan Petualangan   Menjelajah alam sekaligus menjadi fotografer. Keduanya menjadi paduan aktivitas yang menyenangkan dan tentu penuh tantangan. Semua orang bisa melakukannya. Hanya saja tetap ada beberapa hal yang mesti diperhatikan saat memulainya, seperti bekal dasar...

BLD

Edge Orientation:

 2 Edge-Flip:

(M' U M' U M' U2) (M U M U M U2)

Changes orientation of 'front' and 'back' top layer edges with no side effects.

 

 

 

4 Edge-Flip:

(M' U M' U M' U M' U) (M U M U M U M U)

Changes orientation of all top layer edges with no side-effects.

*Assume for my images that green is in the front, and orange is on the right.

 Edge orientation is by far the easiest step. If you're a beginner, you should practice this step a lot because it will give you some experience with blind set up moves. When I was just learning to blindsolve, I used to try to blindsolve just the orientation. I recommend doing this, so that you will become very strong in edge and corner orientation. This will help you later on when you're trying to nail permutation.

 So basically, it works like this. Decide how many pieces you want to orient at once: 2 or 4. The less you do at once, the easier the setup move is. Suppose you want to play it safe and do 2 pieces. All you have to do is find a way, any way at all, to bring those 2 pieces into the top-front and top-back spots of the cube so you can use the 2 edge-flip algorithm to fix them. Then, just undo the set up move to return everything to normal. If you did it right, you should have changed only the orientation of your 2 pieces, and the rest of the cube will be entirely unaffected (notice how the descriptions of these algorithms say "with no side-effects"). As you get better with setup moves, you can try 4 pieces at a time. There are also other algorithms available for this step, but since the 4 edge-flip is so efficient they are not really needed until you are comfortable with a sort of blind speedsolving.

Corner Orientation:

Corner Orientation Commutators:

 

 

(D' R' D R)(D' R' D R)

 

Twists Corner "2" clockwise with side effects in bottom two layers.

Commutator; On a cycle of three. Inverse of commutator below.

  

 

(R' D' R D)(R' D' R D)

Twists Corner "2" counterclockwise with side effects in bottom two layers.

 Commutator; On a cycle of three. Inverse of commutator above.

 

  Corner orientation is confusing to learn. Basically, you just have to learn how the commutator works.

 For these commutators I prefer Us and Rs. I actually tilt the cube to the left (z') and remember that the one that starts with R' U' is clockwise, and the one that starts with U' R' is anti-clockwise. This seems to be the most comfortable way to do the commutators.

 

Do not learn the Algorithms until you are very, very comfortable and consistent with blindsolving. They are not necessary, but they do serve as nice shortcuts in this step. The reason that the algorithms are much longer than the normal OLLs is that the normal OLL algorithms have permutation side-effects which must me taken into account during a blindsolve. You don't need to know these, but they help a lot once you start getting faster because they can fix lots of corners at once, instead of one at a time with the commutator. These are a lot less versitile than the commutator though, so don't even think of learning these until you are quite comfortable with BLD. Note, these can be used on any face of the cube if you use a cube rotation.

 

Corner Orientation Algorithms (Advanced):

Make sure you know all the stuff in the left column first!

 

"Safe" Sune 01:

(R U R' U R U2 R') U2 U (R U' R U R U R U' R' U' R2) U'

i.e. (Sune 01) U' (Ub Permutation) U'

Twists corners "2", "3", and "4" all in a clockwise direction. Ub Permutation corrects the side effects produced by using Sune 01.

 

"Safe" Sune 02:

 (R' U' R U' R' U2 R) U2 U (R2 U R U R' U' R' U' R' U R') U'

i.e. (Sune 02) U' (Ua Permutation) U'

Twists corners "1", "2", and "3" all in an anti-clockwise direction. Ua Permutation corrects the side effects produced by Sune 02.

 

"Safe" Sune 03:

(R U2 R' U' R U R' U' R U' R') U2 (R2 U R U R' U' R' U' R' U R) U2

i.e. (Sune 03) U2 (Ua Permutation) U2

Fixes two sets of headlights as seen in picture. Ua Permutation corrects the side effects produced by Sune 03.

 

"Safe" Sune 04:

 (R U2 R2 U' R2 U' R2 U2 R) (R U' R U R U R U' R' U' R2) U2

i.e. (Sune 04) (Ub Permutation) U2

Fixes two pairs as seen in picture. Ub Permutation corrects the side effects produced by Sune 04

Corner Permutation:

 
 l' U R' D2 R U' R' D2 R2 x'
 

Swaps corners "2", "3", "4" in a clockwise direction with no side effects.

This is Aa Permutation.

 

 

x R2 D2 R U R' D2 R U' R x'

Swaps corners "2", "3", and "4" in a counterclockwise direction with no side effects.

This is Ab Permutation.

 

 Setup Moves: For Corner Permutation, there are restrictions on the setup moves. Do not use any setup move that change the orientation of corners. i.e. Use quarter turns on only the U and D layers, for all other layers you must only use double turns (R2, F2, L2, B2) to preserve the orientation. For algorithms you only need to know the first two (Aa and Ab Permutation), but it's nice to know at least one of the others as well. This prevents a very difficult setup move.

 

R2 D R2 D' R2 U2 R2 D R2 D' R2 U2

Swaps corners "1", "3", "7" in a counterclockwise direction with no side effects.

This algorithm is not necessary, but can help you to avoid a very difficult setup move.

 

 

[R2 D R2 D' R2 U2 R2 D R2 D' R2 U2]*2

 

Swaps corners "1", "3", "7" in a counterclockwise direction with no side effets.

Again, not necessary, but helpful. I just use the ccw version twice.

 

Double Transposition:

(l U' R' U) (R U' R' U) (R U' R' U) x

Swaps corners "2" & "3" with corners "4" & "7", respectively. Sometimes I call this the elevator algorithm, as it has the ability to lift corner 7 to the 2 position with easy to handle side effects.

Edge Permutation:

Ua Permutation:

R2 U R U R' U' R' U' R' U R'

 

Cycles edges "a", "b", and "d" in a clockwise direction. 

 

 

Ub Permutation:

R U' R U R U R U' R' U' R2

Cycles edges "a", "b", and "d" in a counterclockwise direction

 

 

 Setup Moves: For Edge permutation there are also restrictions on setup moves. Do not use any setup moves that change the orientation of edge pieces. i.e. Quarter turns on the R and L face are off limits, but double turns are fine. There are no restrictions on the other (U, F, D, B) faces.

 
 
 
 
 
 
  Another Useful Case to Know:

M' U2 M U2

Cycles hi-lighted edges in an R' direction.

or

U2 M' U2 M

Cycles hi-lighted edges in an R direction.